Ok I've done 2 more enemies and fixed a boss morph screen, the boss now
really is battled on a different colour screen and it fades in just like in the original
Okay let me tell you how this was done.
I am using the Saturn Shoot em up maker 'Dezaemon 2' for a base,
next Im using MEKA (The SMS emu) and make grabs of the enemy sprites.
I use Irfanview (a handy image resizing program) to balloon the sprites to
about the size of my pc screen and next I rebuild the sprites, PIXEL for PIXEL (seriously) and it works and is quite fast too
I use multiple grabs for animated enemies and insert the second/third etc frame into deza. That way I have in-game animation. (See Opa Opa's wings and the yellow enemies)
Not everything is correct yet (the background detail is yet to come and some more enemies for the first stage as well as some boss logic that has to be added) but it sure look good (Well imo anyway
)
Check out
THIS FILE and check out
what I created in !2 days time! (about 6 hours real time work)