WinterSports Eins
by The Rockin'-B, www.rockin-b.de

Original game "Yetisports PART 1 - Pingu-Throw" (C) Chris Hilgert 2004
www.yetisports.org.

This is just a fan project.
I tried several times to contact Chris Hilgert to get permission to use
the original GFX and SFX, but no response. From my experience I interpret this as:
we don't care about that, but we can't officially allow you.
So enjoy playing and avoid anything that could confuse others about
this fanproject and the original game.
That's why:

Publishing in-game screenshots is STRICTLY PROHIBITED.


Description:
	This is a funny and simple small game which could best be described as:
	Baseball - the funny way!
	It features sprites, animations, backgrounds and sound FX.
	Have a little bit of luck and good reactivity to set the top score!



Today: January 3th 2006


Scores:
	Scores can only be compared between exactly the same game version.
	Scores will be different for different platforms/versions.
	Scores can't be compared to the original game. 


Platforms:
	Platform	release date		contest		
	SEGA Saturn	2005/06/15		C4 - 2005
						www.rockin-b.de/saturn/C4_2005/C4_2005.htm
	SEGA Dreamcast	canceled		DCGP 2005
						www.dcemu.co.uk/dcgp2005.html
	GamePark 32	2005/05/31		GBAX 2005
						www.gbax.com/gbax2005.html
	MS Windows	2006/01/03
	Apple MacOS X	2006/01/03



Windows:
	Controls:
		SPACE or left
		mouse button	-	perform action (on release)
		ENTER		-	reset the game
		ESC		-	quit game



MacOS X:
	Controls:
		SPACE or left
		mouse button	-	perform action (on release)
		ENTER		-	reset the game
		ESC		-	quit game


	IMPORTAND:
		You need to install frameworks SDL and SDL_image to run it!



Saturn:
	Controls:
		A or B or C	-	perform action (on release)
		START		-	reset the game
		START+A+B+C	-	return to boot cd menu / multiplayer

	Region:
		This game is region free.
		If you should have problems anyway, use the SegaRegionPatcher(SRP).


	This has been fixed in version 05/11/07:
		Difference to SDL versions(all other but Saturn):
		The scratch in the snow can grow in height, too.
		This is because the sprite library used does not allow
		different scales for X and Y direction.



GP32:
	Controls:
		A or B		-	perform action (on release)
		SELECT		-	reset the game
		START+SELECT	-	reboot GP32

	Versions:

	---- first version should be your choice ----
	---- both versions can be installed at the same time ----

	"colorkey" version:
		50 MHz only, about 40 FPS, 16 bpp
		+ long battery life
		- more space on SMC needed
		- slightly lower GFX quality
		+ much faster game/rendering
		Uses colorkey for transparency.
		Loads only BMP images, so much less libs needed.


	"alpha" version:
		133 MHz, about 20 FPS, 16 bpp
		- short battery life
		+ less space on SMC needed
		+ better GFX quality
		- much slower game/rendering
		Uses alpha blending for transparency.
		Loads BMP and PNG images, needs libSDL_image, libz, linpng, libjpeg

	"alpha overclocked" version:
		Alternative binaries that support 156 MHz and 166 MHz 
		of the new overclockable GP32 blu.
		Requires "alpha" version above.
		Caution:
			Use at your own risk, those binaries have not been tested,
			since my GP32 is not overclockable.



Thanks:
	Thanks to Propeller, he made DCFreeDev.
	Without DCFreeDev, the GP32 version would have never seen the daylight.
	I hope it works this fine with the Dreamcast version, too.

	Thanks to the guy who made SaturnOrbit,
	the Saturn version was build with it.

	Thanks to Chris Hilgert for making these awesome games on which
	this fan project is based on.
