Hello dear SEGA Saturn fan!

This is called "Rockin'-B's MineSweeper for SEGA Saturn",
a contribution to the segaXtreme coding contest 2003 
and my first officially released Saturn game as well.

I hope you enjoy it!

The Rockin'-B
http://www.Rockin-B.de


Updated: 05/11/07
- bug removed: no sprite flicker, no system freeze
- allow exit with A+B+C+START
- partially multi tap compatible/checks controller connection



This replay contains information about:

USAGE
BURNING
BUILDING





USAGE

You can either burn the supplied CD image and run it with a modded Saturn 
or use the swap trick with any Saturn.

Also for those who got an Action Replay 4M plus or similar 
with commslink card:
There is a special binary that is suited for uploading 
and running it with this cartridge.
Note that this version has got not sound included.
That's why the binary has to be as small as possible to be 
successfully uploaded. Too big files get corrupted.




BURNING

Burn slow using DiscJuggler for example:
     Mode:     Mode 1
     Block:    2048
     TOC:	CD-DA



BUILDING

     compiler:
     Please use KPIT's GNUSH compiler from www.gnush.com.
     Set it up using the instructions from TakaIsSilly
     in segaXtreme's development forum.
     Building with the old compiler probably will not be successfull.
     I've had a number of problems with that and needed weird workarounds
     to get it work. Don't trust the old compiler,
     the new one seems to be much better.
     
     Note that the IP.BIN is build using the old compiler environment.
     Make sure to adjust enough environment memory for COMPILE.BAT.
     For doing this, right-click COMPILE.BAT, select properties and memory.
     Also make sure the paths are set to your setup:
     my SGL is here: C:\dev\SATURN\SGL\
     my KPIT sh-coff is here: C:\PROGRA~1\KPITCU~1\GNUSHV~1\sh-coff\ - the default install path  
     Simply click on the COMPILE.BAT or MAKEIP.BAT to build it.
     
     software:
     Here a list of all Windows software and tools
     that were needed to make this game:
     
     name                     purpose
     paint                    sprite painting
     SEGA Converter           cut-n-paste sprite conversion
     AudioRecorder            voice recording - bad choice, use above instead
     CoolEdit2000             sound enhancement and samplerate/resolution conversion
     SSwavetools              WAV->PCM conversion
     PAR download             - to get highscore table and replays from Saturn
     & upload                 - to test on Saturn
     WinHEX                   deleting zero bytes in highscore table and replays
     bin2c                    including the highscores and replays into sourcecode
     buildcd                  cd image creation
     stripiso                 cd image completion
     discjuggler              cd burning
     GiriGiri6a               little testing
     
     A little more about the SEGA Converter:
     Don't give up if it says that the color format is not supported.
     Create a new file in Converter, select proper resolution and 32K colors.
     Then open the sprite as BMP file, select all, copy and paste into the new file.
     Deselect the pasted image and saving will be possible. Save as SGL .c .
     Finished!
      
 
